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Category: C# Design Patterns

How to implement the Factory Design Pattern in C#

What is the Factory Design Pattern? The Factory Design Pattern is a creational pattern, used to instantiate objects. It creates a single place to instantiate objects – eliminating duplicated code and the risk that objects get instantiated differently in different parts of the program. Shared code for these examples Both the code with the design pattern, and the code without the design pattern, will use this Monster class. This class only has four properties, but a real Monster class in a game would probably have 15-20 properties: hit points, armor, weapons, spells, loot, experience points for defeating, etc. Source code…

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